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Lichdom: Battlemage Level Design: Maelstrom

LICHDOM: BATTLEMAGE

Here’s a sample of images illustrating just some of my work done on the title Lichdom: Battlemage. I was brought in to create new levels, as well as edit, restructure, and add to existing levels. As well as the basic restructuring and designing of levels, I was responsible for scripting, development and testing of new gameplay, and optimization and bug fixing, as the levels moved towards the final milestone.