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MP SHOOTER GRAYBOX PROJECT

This is a level I created from scratch in about four days. It's layout and scale are based on a 'Battlefield' type of game model, This would be a map that supports small to medium teams in Team Deathmatch and Domination, and possibly other modes that require locational objectives.
It was constructed as bare-bones and rapidly as possible while still representing a complex overall layout; so building structures and other complex large forms are BSP converted to static mesh. It's easy to modify on-the-fly, and it works if you're sticking with regular structures and conventional architecture that the simplicity of brushes is suited to.
The overall theme is of a decommissioned high altitude alpine resort. At one time it featured skiing, mountaineering, sightseeing, astronomy. A mix of old stone and “new” mid-20th century European mountain village style architecture.